![]() ![]() So when you’re playing the game and you feel like something could be better, or there’s an error, just click the button, and write down what you want to tell us. It’s a little button that’s visible in every screen, and you can use it to send us direct feedback. With this version I’ve gone through the trouble of adding a feedback button. This only works if the level was started from the editor. » Shop prices can be edited within the shop by pressing +/- on the item. For example, see the smithy basement, where it’s used to select the kind of chests placed there. ![]() » Script activation type StartRandom activates a random script at startup. » Items can now be placed on moving objects, and they move with them. For example, see the fountain in the starting village. ![]() No longer need to restart to see your recent changes to a texture. » Greatly improved minimap rendering time. » Zooming out in the editor now immediately shows the complete map area, no more waiting for it to render. No longer need to search for that one scripted object. For example, see the start of the tomb level. » Possible to force intro sequences from scripts. Useful when you need to know the id for a script. » The selected object ID is shown in the lower left corner. For example, see the arrow traps in the tomb level labyrinth. » Script action to fire a projectile from a trap. The game now asks if you really want to steal from someone. You can now send feedback directly from the game. You’ll see it as a faster load time when changing levels. » Improved texture caching, requires less video memory. There’s a quest that needs you to know the time, so it’s even partially useful! » You can now pick up an Astrolabe to tell the time. » Enabled VSync by default, for smoother graphics and less CPU usage. Traveling in Driftmoon was very fast anyway, but this makes it even better. » Recipes can be used to create new items with ingredients. Since I have to replay it two times every week, I say it’s great! I’ve also noticed the new random object system makes the game a lot more replayable. My favourite is the Arrow Rain Mastery, which reminds me of the legendary triple crossbow in Ultima. There are critical hits, evasive maneuvers, various skills that affect groups of enemies. I’ve been playing with the more advanced combat skills, and fighting the nasties has definitely become more interesting. The new talent system is worth mentioning, with many unique combat skills and passive talents. It gives the game a much more fleshed out background story, along with a better idea of what the game is about. The most visible change is the improved plot, with the addition of the new starting level. If you haven’t preordered yet, you can still get your copy for 20% off! Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban.A new version of Driftmoon approaches! In fact, it’s already here! As before, preorderers can access it on the secret download page. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Shadow Gambit: The Cursed Crew Mimimi Games Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |